During Phase 2, it can change its colour into a dark shade of blue, which gets lighter. 1. While spinning, it fires three barrages of three sand blasts at the player. Depending on intensity, this can cause opponents to take significantly longer to kill. If Spazmatism is defeated first, its rapid fire laser attack becomes much faster. While active, the Revengeance Mode icon will be shown on the top of the Difficulty Indicator. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. Each ritual spawns Ancient Dooms. Faster projectile speed. This will repeat two times throughout the duration of Phase 1. But it does get easier to resummon ⦠When below 85% health, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. Supreme Calamitas Revengeance Drop! The Destroyer gains increased aggression the lower its health, eventually being able to charge similarly to a Wyvern below 50% health. Teleports more frequently and takes less time to teleport. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. Ancient Dooms ability to fire darkness balls is buffed. If gravity is reversed, both twins immediately transform into their second phases. Dropped by any Profaned enemy in Revengeance-Mode or by being bought from the Oracle in Expert-Mode post-Providence. Head segments deal 23% more contact damage, whereas other segments do 25% more. During sub-phase 3 it does 5 rapid chain dashes. Lightning inflicts the Electrified debuff. Makes ocean NPCs friendly and ⦠Calamity Mod Wiki is a Fandom Gaming Community. Minimap icon disappears when at low life. Uses all attacks regardless of health; it only shoots one wave of astral flame crystals above 50% health. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Movement speed is increased. The Cosmic Guardians can't hurt the player and the player can't hurt it for 3 seconds. After both hands are killed, Skeletron occasionally leaves a Shadowflame trail that deals the same amount of damage as the Cursed Skulls and teleports shortly after, firing a spread of 3 bolts from the location the head teleports to. Must be in phase 2 at the same time otherwise the other Twin will take almost no damage. In later phases she will summon her brothers to assist her. HP increased to 195,200 (704,000 post-Moon Lord). Less aggressive when in the Underground Corruption. If below half health or enraged, the attack is replaced by a ring of 12 invincible Dark Energy projectiles. Clots heal for 1,250 instead of 1,000. The items will drop normally as if the player was playing in Normal Mode. The Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. Head segments shoot Cursed Flames, and retains the velocity of the head or body segment that was just killed. (When activated), "Revengeance is not active." Upon spawning, Supreme Calamitas will create a 159x159 (inner available area is 157x157) rectangular arena made of unbreakable Arena Blocks. Extra Info:-While this boss can actually be fought right at the beginning of Hardmode it is very strongly ⦠Spawns Cthulhunados during Phase 3. Serves as a bonus armour set). Changes its jump pattern below half health. Spazmatism HP increased to 44,850, Retinazer HP increased to 37,500 (82,350 total). Getting hit while the pet is active and not ⦠Defeating Calamitas ⦠Conjures an invincible Crown Jewel under 50% life to follow players and fire Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. A maximum of 2 can exist at once. The names of vanilla bosses are italicized. 6:40. Shoots far more stingers at a time but no longer shoots them in a cone of spread while stationary, instead traveling linearly towards the player and shooting directly at them. Defeating Providence this way will make her drop the Profaned Soul Crystal, an extremely powerful post-Supreme Calamitas ⦠ã¾ããRevengeanceã¢ã¼ãã§ã¯10å被弾ããã¨æ»ã«ã¾ã(Deathã¢ã¼ãã§ã¯5å) ãªãã¨ãã®ä»æ§ããã¤ã®éã«ããªããªã£ã¦ã¾ãã ç¸å¤ãããçãã®ã§æ³¨æ. The body gains a defense bonus which increases as its health gets lower, up to a maximum of 10. She slows to a stop upon firing the first ray. The size of the arena created by Supreme Calamitas is reduced to 150x150. Switches between its attacks faster and has increased movement speed. It fires a calamitous energy spike, which deals more damage depending on how much HP an enemy has left, to a maximum of 1,000,000 damage. Becomes more aggressive the less active tiles there are around her. This page was last edited on 4 December 2020, at 17:18. Moves more aggressively. This is a list of all boss fight changes caused by Revengeance Mode. Hands attack more often and more aggressively. During sub-phase 1 it does 3 normal dashes. The freed head cannot inflict contact damage. Her spawn quote will vary depending on the number of previous deaths to her. Several Revengeance Mode features were present in previous versions of the mod that have since been removed or changed: Soft caps on damage and crit chance were present, both of which have been removed, and a DR soft cap, which has been made global to. Being close to Signus will cause the screen to get darker. Ocean Crest - Expert item from Desert Scourge. Close. True Eyes of Cthulhu no longer use their deathray attack. The head is now vulnerable in phase 2, it also changes its movement pattern and starts firing explosive fireballs when the body is under 44% HP. The main Guardian is faster, and it deals much more damage after the other two have been killed. When the Head reaches 33% health, every other spin attack is replaced with a barrage of homing Martian Missiles, the Cursed Skull attack only occurs before Martian Missile attacks, and the spin attack duration is reduced by 2 seconds. With commentary / reactions. In the new phase, Cryogen launches itself upwards and stays above the player. As arms are killed, the remaining arms gain increased speed and fire rate. Creepers' HP increased to 240. In Death Mode, the box size is reduced to 127x127 (inner available area is 125x125). Charges more quickly and more randomly in phase 2. The Prime Cannon fires rockets instead of bombs; it alternates between firing single rockets and three rockets at once. Size of Cthulhunado and its Sharkrons increased. 4. Hand HP reduced to 1,404. 1 year ago. Health increased to 8800000. The Prime Laser and Prime Cannon alternate attacks. Absolute easiest way to beat supreme Calamitas on revengeance? During her Holy Ray phase, she fires two Holy Rays instead of one, which leaves a small gap in between as they converge inward towards each other. Absolute easiest way to beat supreme Calamitas on revengeance? Calamitas will behave like Retinazer, firing lasers and chasing the player. EDIT: Never ⦠(When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as. HP increased to 60,900 (91,125 including limbs). Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. The Perforator Hive shoots more projectiles and attempts to ram the player. While it's Revengeance+ only and has a ridiculously low drop chance from the Abyss monsters note, if you manage to get this early on you're pretty much set for pre-hardmode and possibly most of the game if ⦠Unlike other phases, it doesn't change its appearance. The head, body, and fists inflict the Broken Armor debuff for 3 seconds. The more tentacles that are alive, the higher her defense is. Any projectile that tracks the player can make sharper turns, and are faster. Slowly gains more speed while spinning. Increased godslayer fireball fire rate, the fire rate is dramatically increased again at 10%. Episode 50 of my Terraria Calamity Playthrough! It fires a calamitous energy spike, which deals more damage depending on how ⦠Time window to defeat the illusions decreases as the Cultist's health decreases. Moves much faster in phase 2 and takes less time to teleport, but can no longer summon enemies when reeling back. Total HP increased to 82,800(248,400 post-Providence). When im done with this expert mode will I be able to handle revengence playthrough after, the inly bosses I struggled with are the final few boss like astrum deus, dog, yharon and supreme calamitas. The Prime Saw and Prime Vice are more aggressive. Calamitas' SOUL is her most vulnerable spot, kept in a container in the middle of her chest. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. I was actually already doing melee revengeance⦠Enters phase 3 at 25% health, or if Retinazer is defeated first. When below 25% health, it gains the ability to divebomb the player. Segment count increased. Calamitas is intended to be fought before Plantera so her loot may not last very long. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 142,500. The Slime God Core moves faster. The Lunatic Cultist, its clones, and Ancient Dooms deal no contact damage. Enrages while on the Surface, shoots stingers rapidly and charges much faster. When below 50% health, she gains the ability to fire a laser from her eye during Phase 1. All parts deal 25% more damage. Massively increased speed and moves more aggressively. The Ebonian and Crimulan Slime Gods shoot orbs more often. The Brain has 22% more contact damage and Creepers have 25% more. Summons a Brimling after teleporting in phase 1, which shoots brimstone hellfireballs at the player. Head HP increased to 6,600. Supreme Calamitasã®HPã¯8,800,000. It is recommended to build a single platform through the middle of the arena to summon Supreme Calamitas. ... that drop actually has a 1/1,000,000 chance to drop from ⦠While it takes an enormous amount of mana to fire and lacks any homing abilities (making it high-risk-high ⦠It also is recommended to build a platf⦠Speed of the Destroyer and the lasers fired increase as health drops. Spawns 3 Sharknadoes in phase 1, in a different pattern. So, I'm farming Supreme Calamitas for all her drops (I do NOT want to craft them, I want to get them all from the boss). Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. Calamitas also has a huge ego and can never turn down a challenge, although her common sense will usually prevent this. 44. Crab Shrooms drift quicker and fall faster. Dark Energy swarms are increased in numbers and are more aggressive. After a short time, it charges directly at the player, additionally summoning lightning from above. Laser damage increased by 16%. Moves much faster at 10%, and spawns Happy Phantom Spirits at 33% health. Head is invulnerable until fists are destroyed, and can shoot eye lasers at all times when vulnerable. The Vehemence is a post-Moon Lord wand dropped by Supreme Calamitas in Revengeance Mode. ... Bought from the Oracle post-Calamitas. The Head gains 8 defense per arm alive. I just beat supreme calamitas on revengeance then find this moments later. If the SOUL is fractured, Calamitas will die, but if Calamitas ⦠Anahita HP increased to 66,560, Leviathan HP increased to 145,120 (211,680 total). Shoots Thorn Balls during Phase 3, only 3 can exist at one time. Transitions faster and gains a new phase under 15% health. Total HP increased to 3,360,000 (Phase 1 HP increased to 1,200,000, Phase 2 increased to 2,160,000). Enters phase 3 at 25% health, or if Spazmatism is defeated first. Now less aggressive when in the Underground Crimson. Supreme Calamitas does not spawn on her own and requires the player to summon her with the Eye of Extinctionon the surface at any time. Both Twins will now transform into their second phases at 70% health. Drill missiles track the player more accurately and much faster. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that. Occasionally summons a horizontal line of evenly-spaced mushrooms above itself that fall downwards. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. While the Lunatic Cultist is alive, the player takes 15% more damage from all sources. The Perforators shoot projectiles more often and the projectiles travel faster. Leaving it will cause Supreme Calamitas to enrage, speeding up her Brimstone Hellblasts significantly and giving her 99% damage reduction. Moon Lord teleports more frequently based on distance from the player. Jumps higher and moves faster depending on how high the player is. Polterghast is faster in all phases, spawns more Phantom Spirits, has more damage reduction, and enters phase 3 at half health. Signus is faster and shoots projectiles more often. In previous versions of the Calamity Mod, the Vehemence used to drop from the. When the weapon used to drop from Wall of Flesh, the source name was properly "Vehemence". Skeletron Head spins and teleports at a slower pace while hands are revived. The tentacles deal more damage. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. If Retinazer is defeated first, the flamethrower attack no longer occurs, and Spazmatism performs five charges, with the last one traveling farther than the others. Death Mode Death Mode can be activated if the current world has Revengeance Mode active. Retinazer's Death Beam does 20% more damage and its Rapid fire damage is increased by 30%. Additionally, it spins in circles near the player before every spin attack, shooting Cursed Skulls. The Sharkrons spawned by his tornadoes have more HP. Detached Hungries and Leeches have much more health and do more damage. Fires 2 Ice Mists instead of 1, which now inflict the Frozen debuff for 1 second, the Chilled debuff for 2 seconds, and the Frostburn debuff for 4 seconds. Spawns with two smaller Desert Scourges, but defeating the main worm will count as a boss defeat and give drops. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. Greatly increased defense in Phase 2, Body HP increased to 47,250. Lasers move slowly when initially shot then accelerate. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that linger and spread out over time when all tentacles are dead. There is a specific challenge in the mod where the player must defeat Providence while only using the Profaned Soul Artifact's minions and the Golden Gun. Lightning inflicts the Electrified debuff. Spawns additional Plaguebringers regardless of phase if enraged. The whole ray appears instantly upon being fired but does not move after being fired, and it remains for about two seconds. The Brain has a small amount of pierce resistance. The Vehemence is a post- Moon Lord wand dropped by Supreme Calamitas in Revengeance Mode. Moves faster. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. Spawns Bees faster and also sometimes spawns Large Bees. Clones no longer disappear. Retinazer's dash will release several homing missiles that inflict 124 damage. HP increased to 313,500. In Revengeance Mode Massively increased speed and moves far more aggressively. When 10 or fewer Creepers are remaining, they become immune to knockback. Servants of Cthulhu no longer drop hearts. The ray doesn't aim at where the player is, rather where they will be by the time the ray fires. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Fires seeds that deals 25% more damage and are significantly faster in phase 1. Providence continuously increases in speed when flying in the same direction, up to a maximum of roughly double speed, but will go back to normal speed when they change direction. Gains much more contact damage in phase 2. Ancient Lights are indestructible. If enraged during the day, she will regain health over time. During the laser portal attack, the Ceaseless Void additionally summons a set of four invincible Dark Energy projectiles, which orbit around the spot they're spawned from, the size of the orbit varies between each of the projectiles, and they will disappear shortly after being spawned. Every 11 seconds, the Aquatic Scourge performs a circle around a certain point at its path for 2 seconds before charging the player. I also ⦠Ancient Doom projectiles and Shadow Fireballs now inflict the Shadowflame debuff for 2 seconds. When it reaches 50% HP it starts using even stronger red Death Lasers. If you're up to the challenge, Dormant Brimseeker dropped by Brimstone Elemental is great but don't trust the wiki since it always takes like 8 tries for her to finally drop it. It is now togglable. Can spawn more Plague Chargers at once. Most of the gear obtained from the fight does, however inflict a a powerful debuff that may merit keeping over other Post-Plantera gear. When Calamitas' health is below 70%, she charges at the player twice following her laser and fireball attacks whenever no brothers are alive. -After Supreme Calamitas' defeat it will also drop the 'Romance Option', a joke item. Transitions to phase 2 at 70% health and phase 3 at 40% health. Calamitas and the brothers attack and shoot more aggressively. After Moon Lord has been defeated, its health and projectile damage become buffed. After teleporting, Signus summons two Cosmic Mines, which chase the player and blow up if the player is close to them or after a short period of time. It was changed to "Vehemenc" when it was moved to drop from Supreme Calamitas, causing previous instances of "Vehemence" items to become invalid and unusable. Archived. In addition to the three mini bosses of the Abyss floor, the Mauler in the Sulphurous Seas above the Abyss will begin to drop a powerful ranged weapon once Polterghast is defeated. No longer despawns when in The Corruption. Terraria made by Re-Logic. The Calamity Mod grants percentage-based damage reduction to many enemies and bosses, including vanilla ones. In previous versions of the mod, Revengeance Mode would affect bosses from the. The transition to Revengeance Mode is reversible by using the Revengeance item again. When below 70% health, it can fire blue lasers which inflict Electrified for 1 second. Revengeance Mode was a permanent change upon using the Revengeance item. In the mod's source files, the Vehemence is referred to as "Vehemenc". In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. Fists can go through walls. Yharex's Letter is a pet summoning item dropped by Astral Slimes and Supreme Calamitas, or can be crafted. Demonshade Armour (obtainable after defeating Supreme Calamitas. In Phase 1, spawns the Cosmic Guardian after reaching 75% life and two more after reaching 20% life. When dashing, contact damage is increased by 10%. Spawns all kinds of slimes when damaged. Moves faster and fires Cursed Flames and Vile Spits far more often the less segments that are alive. Here are the Expert Items. Contact damage increased by 25% and Cursed Flames damage increased by 25%. Significantly faster charges. The Probes no longer drop hearts. Supreme Calamitas. Retinazer's lasers are more accurate in phase 1. Posted by. Posted by 2 years ago. The hit cap is lowered to 15 hits. Despite being a boss, Supreme Calamitas will not drop a [ ], or a [ Bag|Treasure Bag] in Expert Mode. Laser fire rate is reduced as health drops. Spawns 4 Brimstone Monsters during bullet hell 4. Homing skulls inflict Weak. Performs 2 attacks per phase. Jumps and moves faster. Fires brimstone lasers quicker. The Healer Guardian is more effective. Probe-less parts have 10 less defense and fire Scrap Metal instead of lasers. Lasers are no longer fired in a random spread. Jumps more often, and Flame Pillars shoot projectiles faster. Ritto Gaming 13,191 views. I n Death Mode The arena created by Supreme Calamitas ⦠Hook and projectiles spread decrease as health decreases. After opening up your starter bag, you will get an item called Death, which can toggle Death Mode on and off in a Revengeance ⦠This was done in order to prevent those who had obtained it before the update to suddenly have an overpowered item early. The armor in particular crosses this with SoulPower, as it augments the equipment with the spiritual power from Polterghast's Ruinous Souls.²* BonusBoss: ²** Yharon is the official final boss, but Supreme Calamitas ⦠The Brain moves faster and teleports more often as its creepers die in phase 1, and has increased resistance to knockback in phase 2. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Supreme Calamitas is invulnerable to damage until the brothers and Soul Seekers are dead. Speed increased in the first phase, except when the head eye is open. Before any boss is defeated, players will take 20% less damage. Is faster, able to perform diagonal dashes below 80% health, missiles travel faster and spawns more projectiles. Every successful usage of this weapon will inflict Mana Sickness to the player for 10 seconds. u/hunnabubba211. Deals 15% more contact damage during Phase 2. When at low health in phase 2, it periodically flies quickly in a large loop before dashing straight towards the player, and sometimes firing Blood Geyser projectiles upward in a spread, which inflict the Burning Blood debuff. Summons tentacles at 75%, 50%, and 20% life. When defeating Calamity Bosses in Expert Mode, they drop an Treasure Bag, like the vanilla bosses. Speed while spinning is increased, also increases as it loses more health. The Eye of Extinction is reusable, so Supreme Calamitas may be summoned any number of times. Piercing attacks despawn after damaging the Destroyer a certain amount of times, limiting their effectiveness. Contact in all phases and almost all attacks damage increased by 25%, Sharknado's Damage increases by 50%, and Cthulhunado's damage increased by 12.5%. Charges rapidly towards the player if they move too far away, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. She switches between these attacks at seemingly irregular intervals. Shoots sand blasts at the player. When all arms are killed or if the head is below 66% health, all limbs are instantly destroyed, and the head itself is able to fire circles of laser while spinning. Shoots eye lasers and fireballs faster. Contact damage increased by 25%. In Phase 2, the Core will occasionally teleport near the player and circle them while firing abyss orbs towards them. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player for a total of 3 times before repeating this pattern. I have fought calamitas in expert mode on this mage run about 40 times and have been unable to get past her 8 percent heart stage. While the Moon Lord's Core is revealed, the player takes 10% more damage from all sources. The same attack is never performed twice in a row. The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. In phase 3 it only performs rapid fire laser attacks and it gains the ability to perform a long dash. While gravity is reversed, speed and projectile fire rate is increased. Charges more often in phase 1. Supreme Calamitas is a " ⦠If enraged during the night, she gains a massive defense boost. Head has 25% more contact damage. Hooks no longer spawn tentacles. A maximum of two can exist at once. Fires more projectiles. ** Vehemence, dropped by [[spoiler:Supreme Calamitas]] in Revengeance Mode, is very powerful. Enters subphases 2 and 5 at 80% health, and subphases 3 and 6 at 50% health. 1 month ago. Can jump through tiles. HP increased to 65,600 (524,800 post-Providence). If the player strays too far away from it, it will create a portal near the player before teleporting there and charging at them. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. Storm Weaver and the Stasis Probes are faster. Calamity Mage Class Loadouts - Terraria Calamity Mod - Duration: 6:40. It is activated by using the Revengeance item, which is added to a newly spawned player's inventory, in an Expert Mode world. Calamity Mod made by Fabsol. At 50% health more Dark Energies are spawned however they are invincible and rotate around the point they were spawned. It is further succeeded in difficulty by Death Mode. True Eyes of Cthulhu stick closer to each other and their attacks are synced. Movement speed during Phase 1 is increased. Slightly more defensive to piercing damage. Close. Supreme Calamitas will behave similarly to Calamitas, but with a new, extensive set of far more powerful attacks. calamitas stomp calamitas stomp Alright, so stats comparison time: Dungeon Guardian: 9999/19998 HP (and I assume 29997/39996 for Revengeance and death mode) 1000/2000 contact ⦠https://calamitymod.gamepedia.com/Revengeance_Mode?oldid=134802, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList dplnum parser function, Grants the user the Invincible buff when consumed, which grants them godmode for a short time, 107 mph on ground & 61 mph when flying vertically, 61 mph while flying horizontally & 41 mph while flying vertically, These mechanics can be toggled through the. Head defense increased by 250 per hand, homing projectiles and summons cannot home in on the head while any hands are alive. Becomes invulnerable while transitioning between phases. Performs one of three attacks as it teleports, gaining more attacks as its health gets lower: fades in while rapidly circling the player and then lunges at high speed; below 66% health, appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies; below 33% health, appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. https://calamitymod.gamepedia.com/Vehemence?oldid=132596, Last edited on 11 November 2020, at 21:29, Despite Supreme Calamitas possessing a damage limitation as well, the Vehemence does not deal enough damage to activate it, therefore it, This weapon is highly effective during the, Vehemence's base damage formula is as follows: 7, Against an enemy with full HP, this formula comes out to 7. When the Prime Laser is killed, the Head begins to fire laser circles. It ⦠Charges are faster in velocity and occur more frequently. With a health pool clocking in at 8.8 millon in Rev+, incredibly fast and hard-hitting melee strikes, and enough ⦠ããã¦å¼¾ ⦠Jumps and moves faster. She always remains either directly above or to the side of the player, only breaking position during bullet hell phases or during her devastating dash attacks.Upon spawning, Supreme Calamitas will create a large rectangular arena made of unbreakable tiles. Astrum Aureus spawns Aureus Spawns after astral flame crystal attacks, they are initially passive, but will become homing bombs if enough damage is dealt to them. Dropped by rarely by Astral Slimes or Supreme Calamitas ⦠Gains a new 7th subphase, which it enters at 20% health. Teleports and charges closer to the player. Vehemence means "the display of strong feeling or passion". I've fought her at least 80 times so far and have all her drops but one: ⦠Head does not perform the spin attack while any limbs are alive. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. Archived. Phantoms shoot more often. Additionally, if the hit enemy is at full HP, it will inflict the following debuffs for 200 seconds (3 minutes and 20 seconds): Calamity Mod Wiki is a Fandom Gaming Community. Homing weapons ignore Lunatic Cultist while it is performing the ritual. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player. The Abyss The Abyss is a large biome that spawns past the dungeon in any world. It summons a Calamity BABY to follow the player. HP increased to 96,600 and gains a 3rd Phase when under 25% health. The ray is telegraphed by a line of particles. Crab Shroom walls are slightly tilted below half health. Spawns Plaguebringers in Phase 1. Ray is telegraphed by a ring of 12 invincible dark Energy projectiles new phase, except when weapon. 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