Its location can be gained from the colonel at Camp McCarran after volunteering to help with the gang problem, from Elder McNamara of the Brotherhood of Steel during the quest Still in the Dark, from Diane during the quest Aba Daba Honeymoon or from Private Ortega in the barracks at the NCR sharecropper farms. Two of the rooms in the living quarters each have a deceased Fiend on a bed, surrounded by empty syringes, Jet and Psycho. People You hear something like a chainsaw, you've found Motor-runner. Once Aba Daba Honeymoon is complete, the Courier may return to the vault and the Fiends inside won't be hostile. On the main floor of the living quarters, there is a cage holding three captives, including Rick Lancer, Rachael and Dennis. In the vault: player room, rooms for companions, armory, cafeteria, swimming pool, garden, reactor room, unique system of sorting "Say what you will about the sweet miracle of unquestioning faith, I consider a capacity for it terrifying and absolutely vile!" Just started working for the King. Alternatively, the cage door can be picked without Karma loss, and no Fiends will become hostile regardless of detection. The cage also holds the body of the fourth captive, Carter, who managed to escape to search the vault for weapons before being caught and subsequently killed. The main purpose of the vault's experiment was to induce paranoia through non-chemical and non-violent means. The Vault 22 cave door keycard is a miscellaneous item in Fallout: New Vegas. Upon nearing the cell, it says I need a lock pick of 70/75 to release them. The Fallout: New Vegas intro is the introductory cutscene for the third game set in the west. Can anyone help me find a certain location? This makes it possible to stealth-kill Motor-Runner and not have to fight all of the Fiends. The walls of the vault are covered with graffiti, presumably done by the occupying Fiends. He can be found by entering the living quarters, making the first left and proceeding directly ahead through the door to find a dead Fiend along with some booby traps at the foot of some stairs leading to the recreational wing. ALL RIGHTS RESERVED. Where do you find the key for the 2nd floor of the broadcast building at Black Mountain? Cash Out achievement in Fallout: New Vegas: Confronted Father Elijah in the Sierra Madre's Vault - worth 30 Gamerscore. How do I get to the Boomers without being blown up? If you have second thoughts, no one would think less of you for it. From vaultmp.com and the brickster.net group. The leader of the Fiends in the vault, Motor-Runner, can be found in his throne room in the northern part of the maintenance wing along with his two guard dogs, BoneGnash and GhashBone. This explains the lack of a door opening sequence. The dialogue will be the same as if they had met him in the vault. ". If the Courier successfully passes a Speech check of 64 or if they are wearing Great Khan armor, they can navigate the vault without being attacked. Psychotic, and completely unpredictable. The vault eventually became overpopulated with low-scale violence sprouting up. Vault 3 was designed by Akil Hooper. It's an enlarged version of the one in Hidden Valley. None of the doors feature a gold stripe and a number, instead they are marked "No Access." It was constructed in the southwestern part of Las Vegas, on the outskirts of the city's industrial sector. Many journal entries indicate … Put a bullet in his head, and you'll have some new friends around here. Vault-Tec Multiplayer Mod - \"VaultMP\" - is a multi-player mod for the PC versions of Bethesda\'s award-winning role-playing games Fallout 3, Fallout: New Vegas and The Elder Scrolls IV: Oblivion. A new companion. When you get to the Vault 3 entrance, there is a control panel on your left. Overall, there are about five hackable terminals inside the vault, which contain information about the vault's history. Pick-pocket Daniel and nab his Fiend Prisoner Key, which will bypass the cage door and free the prisoners. Nestled within the South Vegas ruins, Vault 3 was one of the seventeen control Vaults, resulting in it not having an experiment. If the Fiends are non-hostile, looting will not make them hostile, nor will it impact Karma. Many journal entries indicate … That Vault is a hornet's nest. Vault 3 Bounty Killer - Progress to the point of sending the Ranger back to. Cell Data Site Save for some flooding in the lower levels, the vault is still in working condition in 2281. [1] Using the vault as an impenetrable base of operations, the Fiends have since grown steadily stronger, becoming a serious threat to the people living on the outskirts of southwestern New Vegas as well as a constant nuisance to the New California Republic Army command stationed at Camp McCarran.[6]. For a couple of weeks, it went well and the inhabitants made a good living. Around the southern part of the living quarters is a bedroom containing a terminal with an administrator "Billy boy" and a function called "Compose Automated Blast Message." Take your favorite fandoms with you and never miss a beat. Other actors who killed all of the vault's original occupants, Chinese Army: Special Ops Training Manual, Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland, https://fallout.fandom.com/wiki/Vault_3?oldid=3309032, Behind a Very Easy locked door (northwestmost room) connected to the main part of the recreation area is a room with a Nuka-Cola Quartz, Nuka-Cola Victory and 20-30, If the Courier stands outside the vault door with, If the Courier enters the cafeteria area of this vault with. KV GT:MrLizard13, "Stoke me a clipper, I'll be back for Christmas". This will make the console appear in the right place. Running to access living quarters and fast-access the door many times, the recreation area Fiends will become friendly again, and exiting Vault 3 will fix this bug. r/Fallout: A state-of-the-art subreddit from Vault-Tec. The cave is the only way to get to the 6 HEPA 20 cartridge filters you need to complete the quest Still in the Dark. Nothing like addiction to swell your numbers. The original Vault 3 inhabitants opened their doors and began to trade with people outside of the vault. The hallway to the door (which is up some stairs) has two mines and a tripwire booby trap on the living quarter's side and another two mines on the recreationa… For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Stuck in vault 3 and can not get out". Maps, Vault 3 is one of the vaults constructed by the Vault-Tec Corporation in the Mojave Wasteland. Then use ctrl+f to find the iConsoleTextXPos line and change the 30 to a larger number, 200 for example. Fallout: New Vegas location This is the player character's only time to engage in direct dialogue with him, as once that conversation is finished the Courier cannot engage in dialogue with him again. map marker Lincoln Davis - penultimate overseerGeorge Stault - final overseerMotor-Runner BoneGnashGhashBone This may be a reference to the musical comedy act "The Flight of Conchords", whose band members' names are Bret and Jemaine. Venture to the Forsaken Vault just near the entrance to Primm! Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector. It stated that by choosing not to select one of their own as a sacrifice, they w… Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. Three Caravaners, Rick Lancer, Rachael, and Dennis, are being held within Vault 3 by Fiends, within the holding cells in the living quarters. Vault 3 terminal entries The rebreather or Turbo will aid in searching these areas. I Love Bananas - Progress to the point of secretly freeing the hostages. NCR, Legion? Some of the vault is flooded, and the flooded areas are long and difficult to swim through with enough time to return for air before taking drowning damage. Vault3Entrance (exterior)Vault3a (recreation area)Vault3b (living quarters)Vault3c (maintenance wing) Look for a corridor with the leaking pipe. [3], Vault 3 is one of four vaults in the Mojave that contains living human inhabitants, the others being Vault 19, Vault 21, and Vault 34. In actuality, should the residents refuse, an "automated solution response" would be played. Much of the graffiti in the vault is the same as that which can be found on the Brotherhood's bunkers in Hidden Valley. Real trouble began around 2230, large groups of residents started suggesting limited repr… It is occupied by the Fiends, who killed all of the vault's original occupants. The recreation area also includes several pool tables and some minor loot. Move your cursor over to get a message to activate / throw the switch. The entrance to Vault 112 is inside Smith Casey's Garage, and is infested with mole rats and radroaches. Further way is flooded, so dive under the desk and locate a vault technician there (M18A:3). [4] All was going well in the vault until a water leak occurred sometime in the 23rd century, forcing the residents to open the vault to find help. [1][2] The Fiends use Vault 3 as a secure fortress and drug den. Vault 3 is one of three vaults in the Mojave with human inhabitants, the others being Vault 21 and Vault 19. One of the rooms in the vault contains graffiti of the name "Germaine" crossed out with the name "Bret" written above. Location - Can be found at a crossroads between Springvale HS and small ranch house. Vault 34 is infested with Ghouls, the former residents of the vault, turned into hideous creatures from the intense radiation. Vault 3 appears only in Fallout: New Vegas. If the Courier kills Motor-Runner before finding the Ranger Bryce Anders, they will meet him back at Camp McCarran. creatures Fallout: New Vegas Guide Huge in-progress guide for the whole game. When entering the room that Motor-Runner is in for the first time, he will automatically engage in dialogue with the Courier. It would appear the Fiends tried but failed to access some of the restricted areas of Vault 3, as many bobby pins are dumped together in large clusters near the doors that require, One of the rooms in the vault contains graffiti of the name, There are some instances of cut content in the location, outlined in the source text. Unlock the secrets of the occult in this mod! How do you get the key to open a set of doors in sunset sarsaparilla headquarters. As in chem fiends. Many areas already completed, a great getting started guide with lots of hints and tips and a fantastical.. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. In the final game, this is just turned into a non-interactive greeting topic where the jailer tells the player character they are lost. 1 Characteristics 2 Location 3 Notes 4 Gallery This keycard is used to access the cave in Vault 22. New house with an underground shelter in Goodsprings. In the experiment, its inhabitants were told that they must sacrifice one of their fellow Vault dwellers each year, and that, should they refuse, the Vault's life support systems would be permanently shut down. If the Courier stealthily kills a Fiend when they are non-hostile and isn't detected, the other Fiends comment on how someone is targeting them. Complete Aba Daba Honeymoon, then complete Bounty Killer, then complete Still in the Dark. © 2020 GAMESPOT, A RED VENTURES COMPANY. Other Daniel, the Fiend who holds the key to the cage can be found in one of the southernmost rooms of the living quarters. Find guides to this achievement here. Fallout Wiki is a FANDOM Games Community. In addition, the water is irradiated at 1 rad/sec. Behind the scenes. Due to the many bugs associated with the quest Aba Daba Honeymoon, including quest outcomes which conflict with related quests Still in the Dark, Bounty Killer and I Love Bananas, it is highly recommended that the Courier does not interact with Motor-Runner prior to starting Aba Daba Honeymoon. Technical Fiends In Fallout New Vegas, if you've done the "Come Fly With Me" quest, or if you've done any adventuring out into the north eastern part of the Wasteland you may have come across Vault 34 on your way to the strip. The Courier can remove the armor after the initial dialogue with the guard. Therefore it's just a matter of time before the Fiends realize this and kill them, so he asks for your help. You can also steal a Vault 3 Maintenance Key… for what good that does. In many ways, Vault 3 was the ideal post-apocalyptic community. 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