If it’s shitty screen that just generally suffers from a lot of motion blur, get a better screen with less motion blur. Or is there some other nugget of deeply useful insight on the tip of your tongue to the contrary? Why would somebody turn on motion blur in game if 144hz monitor doing opposite? Jan 21, 2016 #4 Jurassic Park : Dunlop0078 : Oh no never. Motion blur / ghosting @ 144hz when I scroll over the campaign map. Of course, this solution means you won't get the 240 Hz or Adaptive Sync you bought. I wasn’t able to find much info on this on the main pcmonitors.info site, nor anywhere else on the internet really. The XG2402 is a good monitor but I’m wondering if the BenQ 24″ 144hz 1080p XL2536 DyAc would reduce the motion blur even further, and not be a significant downgrade in other aspects, and perhaps even an upgrade in some aspects? Go to BestBuy, Fries, MicroCenter wherever. If you prefer strobeless blur reduction -- we prefer absolute minimum 2x refresh rate upgrades, i.e. The question is if you can get a hold of another monitor with 240 Hz and/or Adaptive Sync with equal image quality or a 144 Hz monitor without Adaptive Sync and superior image quality and clearly, price is also relevant. Feb 13, 2014 13,311 141 57,640 2,747. To answer the OP, "144Hz+blur reduction at ~60fps" is a waste of your money. The XL2411P delivers 144Hz and motion blur reduction in a solidly built chassis at a low price. Sometimes, when all else fails, that’s all you can do. Look at a 60hz monitor then a 144hz monitor. In VR you can though Nov 18, 2014 #12 M. Meeho Supreme [H]ardness. Ambassador. Now 144hz to 165hz ehhh most can't tell the difference. Joined Blur Busters UFO Motion Tests with ghosting test, 30fps vs 60fps, 120hz vs 144hz vs 240hz, PWM test, motion blur test, judder test, benchmarks, and more. 0 Dunlop0078 Champion. Even just moving the mouse or scrolling is way smoother. One of the best features in recent times to be added to computer monitors is the ultra low motion blur (acronym ULMB) which allows the LCD panel to strobe an image instead of having it persist on the screen.. How it works is that the image ‘flashes’ on and off (called strobing) instead of redrawing itself while the old image is still present. If you can't see or feel the difference you are blind. ... 1440p monitor set at 144hz refresh with G-Sync enabled ... We do not cap framerates in game, only on the title screen to reduce GPU usage. Direct synching between frame-delivery-to-monitor and monitor refresh to eliminate motion blur. 60Hz->144Hz, or the 144Hz->360Hz upgrade, since you need to double refresh rate to halve display motion blur (for framerate-based motion blur reduction). Increase refresh rate to maximum screen supports? It has a 144Hz refresh rate and low input lag, delivering a smooth and responsive gaming experience that even serious gamers can appreciate. Motion Blur Reduction (ULMB, LightBoost, etc) April 29, 2018 Frame Rate Amplification Tech (FRAT) — More Frame Rate With Better Graphics April 4, 2019 G-SYNC 101 June 20, 2017 A TN panel at 1080p promises responsive gameplay and fast frame rates. Motion blur is when anything on-screen blurs, becoming fuzzy and less distinct, when it moves. Its response time is excellent, and it has a Black Frame Insertion feature that can further reduce motion blur in fast-moving scenes.
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