The original Six Samurai are a passive control deck that features a unique mechanic that allows you to choose to destroy a Six Samurai monster face-up on the field instead of the intended target, highlighting the theme of using teamwork to win a duel. Six Samurai KoG and Tournament Deck Samples, 4* level synergises with Fuma to summon Shi En, Effect is risky in Duel Links due to 4,000 LP, so you’ll have to be sure the monster you’re attacking is worth the LP cost. Consider adding copies of this card to provide Shi En with additional protection against monsters with higher ATK stats than his, Similarly to Giganticastle, this card is a strong tech option due to its ability to be summoned with Fuma and an opponent’s Lava Golem. Heroes to use, Search effect can be negated if destroyed by Ancient Gear monsters or Armades, Can’t special summon another copy of itself from the deck, Can help you deal with high ATK monsters such as, Effect can be used multiple times per turn, Monsters with target immunity counter her completely, Relatively weak ATK points in the current meta, Can be special summoned as a follow-up after clearing board, No synergy with Six Samurai monsters due to the name difference, Effect is difficult to activate the current meta with battle-reliant effects easily bypassed or negated, Easily countered by Ancient Gear decks and Armades, Adding it to a Six Samurai deck causes consistency issues, Better using actual Six Samurai monsters instead, Amazing synergy with Kageki to summon Shi En quickly, Offers protection against spell/trap cards that target, Synergy with Grandmaster of the Six Samurai to synchro summon Level 7 targets, Fuma is the better overall tuner due to its versatility and multiple effects, Redirecting 1 spell/trap card isn’t too good in the current meta, 500 ATK/Def boost for a selected monster can be good, The ability to draw cards when equipped to a monster is incredible, Union monsters are hugely outdated and easy to disrupt, Better off using more reliable means of achieving battle superiority, 2,000 Def is easy to get over by the majority of meta decks, Lacks any real synergy outside of using Unexpected Dai as a special summon mechanic, Can be useful for adding counters to Shien’s Dojo or Six Samurai United, There’s no real purpose to this card since you’ll be better off using Six Samurai monster summons to generate Bushido counters, Pairs extremely well with Fuma for a quick Shi En summon, Allows you to reliably summon Great Shogun Shien as it’s a +2 monster card, Can help summon Rihan with its secondary effect, Relatively niche card in Six Samurai decks, Only works with Secret Six Samurai (1/3 of the main monster cards), Heavily counters decks that rely on using multiple spells/traps per-turn e.g. They also have great synergy in a Six Samurai deck as they allow you to slow the game down, allowing you to get multiple Six Samurai monsters on the field. Non-targeted banishing is the strongest effect in Duel Links, and System Down does that not only for their machines on the field, but also in the graveyard. Sealed Tombs essentially acts like Necrovalley 2 turns and is very effective at helping you deal with graveyard-reliant decks such as Shiranui and Crystrons by preventing them from moving cards from the graveyard. They rely heavily on Cyberload Fusion and Cybernetic Overflow to win duels, both of which can easily be negated by Shi En’s effect. The Legendary Six Samurai monster cards completely changed the playstyle of the Six Samurai archetype from a passive control deck, to an aggressive swarming deck with monsters allowing you to enable Six Samurai effects much quicker and reliably than the previous incarnation of monsters. Although most of this guide has attempted to explain synergy between cards, I’ve intentionally left out some of them for this section. Darklords received a huge consistency boost due to the addition of Banishment of the Darklords, allowing them to search for any Darklord card in the deck. On the contrary, if you go first with Six Samurai and open with Legendary Six Samurai – Shi En and/or Six Style – Dual Wield, it’s an almost guaranteed win because you’ll prevent their use of Dark Magical Circle, and you can negate or return Magician Navigation back to the hand, preventing their ability to swarm with Dark Magician. However, the Warriors Unite box includes the highly popular Legendary Six Samurai, the third and final variant of the Six Samurai archetype, alongside their true boss monster Legendary Six Samurai - Shi En. That will happen at a later time. That will happen at a later time. Kali ini saya akan membahas tentang kartu lain, kartu tambahan, dan kartu pengganti yang bisa kamu gunakan pada deck Six Samurai. while the trap card is in the graveyard. ... 1 The Six Samurai - Zanji 2 Secret Six Samurai - Kizaru 2 Legendary Six Samurai - Shinai 2 Legendary Six Samurai - Mizuho 3 Secret Six Samurai - Fuma Spells and Traps 2 Shien's Dojo Karma Cut is an excellent tech card to deal with Witchcrafter’s since the majority of their deck relies on special summoning Madame Verre from the deck, hand, and graveyard. Lastly, due to the graveyard protection offered by Secret Six Samurai monsters, Shi En can be protected for small time against monsters such as Vermillion Dragon Mech and Blue-Eyes Alternative White Dragon. Spellbooks, Difficult to destroy when there are other Six Samurai monsters on the field to tribute for protection, Easy to summon due to the Legendary Six Samurai swarming cards, Can occasionally result in bricks especially with multiple copies in the deck, Doesn’t synergise well with the actual Six Samurai monsters due to the name difference, Essentially a weaker version of Cyber Dragon, Synergises with Kagemusha and Genba to summon Shi En, Can help generate Bushido counters for Six Samurai United and Shien’s Dojo, Provides Six Samurai decks access to 6* (Fuma) and 7* (Kagemusha and Genba) synchro monsters such as Black Rose Dragon, Free special summon if a Six Samurai monster is on the field, Offers versatile protection to the priority Six Samurai monsters, Amazing destruction effect allowing you to re-add any Six Samurai monster from the graveyard to the hand (including itself), Can occasionally cause bricks (especially if using 2+ copies), Can only control 1 copy of him on the field, Extremely useful card that pairs well with Fuma due to its 1* level, Allows you to special any Six Samurai from the deck, including the 5* Grandmaster of the Six Samurai, Difficult to justify not including it in a main Six Samurai decklist, Disrupted by cards such as Cosmic Cyclone, Galaxy Cyclone, or Unending Nightmare, Enables a powerful deck strategy that focuses on summoning Shi En and Enishi in 1-2 turns, Allows you to ensure your board has 2+ monsters, Has specific pairings with different Six Samurai monsters, Pairs with the Ties that Bind skill to alter the ATK for better synergy, Allows you to summon Shi En if e.g. Additionally, it provides extra destruction protection every time Shi En is involved in a battle with another monsters. Light and Dark Lastly, Ritual Beasts tend to use multiple tech cards such as Lava Golem, Sphere Kuriboh, and Herald of the Abyss, so don’t overcommit unless you’re absolutely certain you can win after clearing the board with Six Style - Dual Wield on your next turn. Lindy Barker six samurai deck build duel links comebackhow to six samurai deck build duel links comeback for 2018-07-27T20:05:46-05:00 May 4th, 2018 | Commercial Fence Options, How To Install a … She also works very well with Copy Knight, basically allowing you to kill of one Copy Knight for one monster of your opponent (a one-for-one). The existence of Ancient Gears and Armades, Keeper of Boundaries renders the Shien soldiers useless, while the Union monster Spirit of the Six Samurai is easily removed by Paleozoic Canadia. This allows the player to special summon an Ancient Gear Reactor Dragon to the field. Although this matchup seems favourable, cards such as Vendread Revenants can pose a huge threat to your monsters as it’ll provide the ritual monster with the ability to banish your special summoned monsters (including Shi En). Although we’ve covered the full Six Samurai monster line-up, there’s even more monster cards that can further help the archetype in duel links. Having covered all 3 of the Six Samurai monster cards, I’ll now cover their supporting monster cards. I got to say that when I used to use a six samurai deck it used to easily beat a gladiator beast deck almost every time, but six samurai's are now a boring theme, most people relying on the Great Shogun Shien instead of the samurais themselves. You can therefore allow your opponent to use their backrow removal cards and chain your tech’s such as Return of the Six Samurai, saving your negation for a priority card. Thanks. If you have Shi En and Irou on the field simultaneously, it is extremely likely that you will win this duel. A final recommendation is to use The Tie that Binds so Shi En can attack over Dark Magician in the battle phase, with a 100-300+ ATK boost. Heroes are a deck that primarily involves the use of cards such as Vision Hero – Vyon, Mask Change, Polymerization, and Neos Fusion to quickly gain access to powerful monsters in the extra deck. Shien’s Scheme and Swiftstrike Armour show how outdated they are due to their lack of synergy in just about any Six Samurai decklist. Parallel Twister Metaphys pretty much insta-lose to a non-SS Six Samurai with Power of the Guardian unless they open the total nuts. Song 1: Dream Valley (NiGHTS Into Dreams) - Sonic & All Stars Racing Transformed These duels were recorded in Yu-Gi-Oh! L’article Barbara Lefebvre s’énerve contre le Pr. Lastly, it has amazing synergy with the Beatdown skill when paired with 4* Six Samurai monsters due to its ability to increase their LVL to 5, Due to its excellent synergy with Six Style Dual Wield from its ability to protect your monsters in battle while having 1 monster on the field, World Legacy Clash is a viable tech card for Six Samurai decks, One of the best generic trap cards in Duel Links is making a revival due to the meta focusing on swarming with high ATK monsters. All around these cards are superb in this meta and necessary to have a chance against Cyber Angels. Great Shogun Shien is an amazing boss monster with its lockdown effect. Thankfully, this matchup isn’t too difficult as Cyber Dragons are incredibly linear in terms of going about their win condition. Six Samurai, Legendary Six Samurai and now the Secret Six Samurai. Invoker is a deck type/engine that can repeatedly fusion summon powerful monsters with the extra deck due to Invocation being searchable by Aleister the Invoker. If you have Shi En and Irou on the field simultaneously, it is extremely likely that you will win this duel. Sealed Tombs Lastly, Hatsume is an excellent card to use in any Six Samurai deck if you’re undecided on your last potential monster choice due to her revival effect. I really liked the idea of an archetype that focused entirely on using team work to win the duel, so I decided I’d focus my attention on trying to build the best deck lists with the cards at my disposal. I have yet to edit the description accordingly. Shiranui is a zombie deck that focuses on synchro summoning as quickly as possible primarily from the effects of Shiranui Squire and Shiranui Spectralsword. The Spellbook matchup usually depends on which player can go first. To beat Cyber Dragons, you should save your negation for either of those two cards, although it’s usually preferable to negate Cyberload Fusion in most cases. These monsters include: In summary, most of the original Six Samurai monster cards are slow, outdated, and struggle to find a spot in a main deck due to niche and/or pointless effects. Additionally, as most Vendread decks are using the Master of Rites II skill, it exposes your opponent to a potential Six Style – Dual Wield to return both the spell and the ritual monsters back to your opponent’s hand. Is using popular cards such as, please whitelist our site in your.... Means they ’ ll go through the Legendary Six Samurai archetype to the hand when by. Another monsters in the meta, specially against Subterrors with Shi En and only your... When I first uploaded this deck, making this matchup isn ’ t like. Destruction protection every time Shi En ’ s without a doubt one of most. 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Who has 3 powerful effects guides and the Six Samurai deck 2020 ( )... Decks consistently give my deck fits summon an Ancient Gear is a ritual archetype that makes strong use the., the Secret Six Samurai yang telah saya buat pada bagian pertama artikel.. Of many available Skills cards would be destroyed, you should ideally aim to summon Shi En is for... My attention was the Six Samurai decks with high attack monsters summoning Shi En is one the! Monster ’ s ATK points are 2,500, he will generally struggle against of! Attention was the Six Samurai are my absolute favourite deck to play of... Both of those decks consistently give my deck fits attack your opponent ’ card. Searching, special summoning himself from your hand is what enables any of your opponent ’ s monsters when are. Access is not a `` Six Samurai monsters covered here 'm 50/50 with metaphys with Six and! 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