the weak hitbox can reliably combo into an up-smash at high percent leading to easy kills. Throws. 33 Total Frames. ... Can be charged an additional 16 frames. 1, 2, 1, 2 is listed twice in a row with different frame data. 0.414. when landed, fox is in 5 frames of hitlag. Tiers > SSBU > Fox Fox's Super Smash Bros. The Player Database has 314173 player profile pages tracking results across 24331 tournaments. Our services help improve communication between buyers and sellers of eyecare products, strengthening relationships and contributing to a growing, successful marketplace. Ever wanted to understand frame data in Super Smash Bros Ultimate? Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. 0.962. Donkey Kong - 6.5 Worst Match. Ruben's SSBU calculator is amazing for calculating stuff like this (though it currently has S4 move data while he's adding the new moves in). Does not place Banjo in a helpless state. Forward Throw. Frames Data builds stronger businesses throughout the eyecare industry. Best Match. Dash Grab. Ultimate. 29 Total Frames. Grabs. that did not appear on the E3 2006 video. Fox (フォックス, Fox) was confirmed for Super Smash Bros. Brawl at Nintendo World 2006. Standing Grab. Some frame data was cross referenced with information provided on ... Losses . 11 Frame Startup. Ultimate. Luigi - 4.3 Vote for tiers. Fox's nair has a strong (frames 4-6) hitbox and a weak (frames 7-23) hitbox. Mobile-friendly Frame Data for Banjo & Kazooie in Super Smash Bros. 10 Frame Startup. Zero Suit Samus SSBU. Active Frames 10-10. By plugging in Peach's fsmash data we can see, if they hit the frame 15 hitbox: Shield stun 11 frames. Ultimate's dataset currently includes 23137 tournaments, … Frames Data provides standardized product information and imagery that power dozens of software applications, supply-chain and ERP systems, … 6 Frame Startup. Banjo & Kazooie Menu. Fox is now voiced by Jim Walker in English and Kenji Nojima in Japanese, both reprising their role from Star Fox Assault, replacing Shinobu Satouchi from Smash 64 and Melee. Fox D 77 1,110 2,100 3,360 2,090 2,402 Ganondorf F 118 0,830 1,650 2,640 1,870 1,340 Greninja D 88 1,239 1,850 2,960 2,178 2,288 Ice Climbers G 92 0,830 1,300 2,080 ... All the information shown is our own interpretation of the data collected. There is no guarantee on the accuracy of any of the data presented. normally has 19 frames endlag. He was the first fighter to appear on the DOJO!! OWO WHATS THIS? Ultimate tier match ups. Shield Advantage -19 frames Here's an explanation on how to apply it! KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter D'Vorah MK11. Notes - able to be jump cancelled frames 4-21. reflects frames 4 to release+1. 39 Total Frames. I think the second one is supposed to go into 3 or 4 (weave).
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